For a fictional client I delivered this animation. Combining rigidity and fluidity at the same time resulted in a vibrant and dynamic image sequence.
The main feature is the rigidbody simulation. Driven by curve forces or by velocity volumes created from simple pyro sims. The fluid sequence is actually a particle/fluid sim driven by another velocity volume.
Rendered in Karma ( Houdini ).
The main feature is the rigidbody simulation. Driven by curve forces or by velocity volumes created from simple pyro sims. The fluid sequence is actually a particle/fluid sim driven by another velocity volume.
Rendered in Karma ( Houdini ).