For a fictional client I delivered this animation. Combining rigidity and fluidity at the same time resulted in a vibrant and dynamic image sequence.

The main feature is the rigidbody simulation. Driven by curve forces or by velocity volumes created from simple pyro sims. The fluid sequence is actually a particle/fluid sim driven by another velocity volume.

Rendered in Karma ( Houdini ).
Skulls and Rubble
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Skulls and Rubble

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